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	<title>Comments on: June 1, 2: Making a swarm of moths!</title>
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	<link>http://molliefabric.wordpress.com/2008/06/03/june-1-2-making-a-swarm-of-moths/</link>
	<description>A Pseudo Thing-a-day Blog</description>
	<lastBuildDate>Thu, 25 Sep 2008 00:17:23 +0000</lastBuildDate>
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		<item>
		<title>By: Ryan Cleveland</title>
		<link>http://molliefabric.wordpress.com/2008/06/03/june-1-2-making-a-swarm-of-moths/#comment-247</link>
		<dc:creator>Ryan Cleveland</dc:creator>
		<pubDate>Sat, 05 Jul 2008 11:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://molliefabric.wordpress.com/?p=108#comment-247</guid>
		<description>no more stereo scopic for you lol one is good put something else in there</description>
		<content:encoded><![CDATA[<p>no more stereo scopic for you lol one is good put something else in there</p>
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	<item>
		<title>By: Ryan Cleveland</title>
		<link>http://molliefabric.wordpress.com/2008/06/03/june-1-2-making-a-swarm-of-moths/#comment-246</link>
		<dc:creator>Ryan Cleveland</dc:creator>
		<pubDate>Sat, 05 Jul 2008 11:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://molliefabric.wordpress.com/?p=108#comment-246</guid>
		<description>Hey I think your going in the right direction.  
im doing something similar with bats that turn into a vampire  and much more advanced, but you might want to try this out.
put an expression to the cycle start object, which is in the attributes of the particles that are emmited.
make a custum per particle float attribute called mothCyclePP

right click on the mothcyclePP  and make a creation expression.

particleShape.mothCyclePP = rand(0,16);

the particleshape part is the name of the particles in your cannel box.

the numbers 0,16 can be replaced with the number of moths that it takes to make your animation.    what i mean is when you instance you have to pick the objects your instancing in a sequence. the number of objects in that sequence. so if theres five then put 0,5  ok.

once you wright it in hit the edit button.

ok now you have to go back to the attributes of the particles.
go down to  a tab called instancer(Geometry Replacement)
open it and theres a heading in there called 
cycle options

in there theres cycle start object 

hit the drop down tab and find the attribute you made mothCyclePP and change it to that.

what this does is randomise the start position of the wings as it emmits.

also you might want to actually model the moth.
the alpha channel is to easy to spot it will give it more depth.

also try putting in expressions for your turbulance on the phase X Y Z.

it will get the turbulance to look more real

ok one last thing when ever it comes to particles
the conserve value in the channel box is very powerful.

at default the value is 1
but if you were to change it to .95 or .8 to the extreem .7

Im a VFS student passin the knoledge. see ya good luck</description>
		<content:encoded><![CDATA[<p>Hey I think your going in the right direction.<br />
im doing something similar with bats that turn into a vampire  and much more advanced, but you might want to try this out.<br />
put an expression to the cycle start object, which is in the attributes of the particles that are emmited.<br />
make a custum per particle float attribute called mothCyclePP</p>
<p>right click on the mothcyclePP  and make a creation expression.</p>
<p>particleShape.mothCyclePP = rand(0,16);</p>
<p>the particleshape part is the name of the particles in your cannel box.</p>
<p>the numbers 0,16 can be replaced with the number of moths that it takes to make your animation.    what i mean is when you instance you have to pick the objects your instancing in a sequence. the number of objects in that sequence. so if theres five then put 0,5  ok.</p>
<p>once you wright it in hit the edit button.</p>
<p>ok now you have to go back to the attributes of the particles.<br />
go down to  a tab called instancer(Geometry Replacement)<br />
open it and theres a heading in there called<br />
cycle options</p>
<p>in there theres cycle start object </p>
<p>hit the drop down tab and find the attribute you made mothCyclePP and change it to that.</p>
<p>what this does is randomise the start position of the wings as it emmits.</p>
<p>also you might want to actually model the moth.<br />
the alpha channel is to easy to spot it will give it more depth.</p>
<p>also try putting in expressions for your turbulance on the phase X Y Z.</p>
<p>it will get the turbulance to look more real</p>
<p>ok one last thing when ever it comes to particles<br />
the conserve value in the channel box is very powerful.</p>
<p>at default the value is 1<br />
but if you were to change it to .95 or .8 to the extreem .7</p>
<p>Im a VFS student passin the knoledge. see ya good luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ranjit</title>
		<link>http://molliefabric.wordpress.com/2008/06/03/june-1-2-making-a-swarm-of-moths/#comment-213</link>
		<dc:creator>ranjit</dc:creator>
		<pubDate>Wed, 04 Jun 2008 04:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://molliefabric.wordpress.com/?p=108#comment-213</guid>
		<description>That&#039;s so cool!</description>
		<content:encoded><![CDATA[<p>That&#8217;s so cool!</p>
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